Documentation can be found bundled with the mod (HTML format) or in the mod page's articles. This will likely only be useful for NorthernUI itself, and is what powers the HUD scaling and layout options. Under the hood: Added a system to allow XML to save and load user options without relying on scripts.Under the hood: NorthernUI now supplies the current UI scaling factor to XML, which can be used to calculate the absolute (rather than normalized) size of an on-screen element.Under the hood: NorthernUI now always makes the NorthernUI() tile available to XML, even if there is no XML file to populate it with.Patched the game's compass code to re-check the compass detection range on every frame this will allow scripted changes to iMapMarkerRevealDistance and iMapMarkerVisibleDistance to affect the HUD.Fixed a vanilla XML mistake that caused compass icons to update their alpha transparency incorrectly, albeit in a manner only noticeable if mods significantly reduce the compass detection range.Fixed a vanilla bug that prevented some compass icons from updating their alpha transparency in real-time.Fixed a mistake in OBSE that causes GetActiveUIComponentName and friends to fail to properly identify the active tile, if the active tile was focused using the keyboard or gamepad rather than the mouse.The new compass assets are also on-model. Map markers and the compass now use higher-resolution assets.The Esc key can now be used to back out of most options menus.Improved compatibility with Ultimate Leveling: that mod's hooks to StatsMenu should now be operable with a gamepad, and gamepad users should no longer be prevented from taking or exiting a book using the gamepad.Fixed major issues that could occur when trying to move while ragdolled, if Enhanced Movement was enabled.Fixed a softlock that could occur when waiting or sleeping, if you canceled the wait early by pressing B on the gamepad.Added an option to fade the HUD stat meters out of view when all three stats (health, magicka, and stamina) are full.Added the following script commands, to allow scripts from other mods to access and influence gamepad input: XXNGetGamepadJoystickMagnitude, XXNGetGamepadControl, XXNIsGamepadConnected, XXNEnableGamepadKey, XXNDisableGamepadKey, XXNIsGamepadKeyDisabled, XXNIsGamepadKeyPressed, XXNGetGamepadTriggerMagnitude.Smaller Cursor for Northern UI Imperial Theme Not literally required, but if you're not using it why would you use this mod << If you don't like the flat black Xbox 360 buttons, make them glossy! NorthernUI - Spellmaking and Enchanting Tweaks Will work without NorthernUI but disigned for it : ) Northern UI and The Journal Mod Compatibility Patch This mod was designed to match with NorthernUI look. Only required for the NorthernUI version. Based on this, will not work without the full version.Ĭustom Spell Icons Updated- Patch for NorthernUI
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